Morning XP Boost

Ep05 What Does Gaming Mean To You?

July 01, 2021 MXPB Episode 5
Morning XP Boost
Ep05 What Does Gaming Mean To You?
Show Notes Transcript

This week on MXPB Glitch and Tox get retro and talk PC games.  Surprised!?  Plus, we do a double take on the evolution of gaming, and share our personal stories about how we got started in gaming, and what gaming means to us.

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Tox  0:00  
Let's do it. This week on MXPB, glitch and tox get retro and talk PC games. surprised!? Plus, we do a double take on the evolution of gaming. Get ready, because MXPB starts now.

Hello, and welcome to the Morning XP boost. We are here to give you the experience points you need to get through your week. I am the co host number one, Tox, and I am joined by the fabulous co host letter a glitch. How are you doing my friend?

Glitch  0:49  
I am fantastic. How are you doing?

Tox  0:51  
I'm so good. I decided to switch up the intro a little bit because the AI that generates our transcripts keeps taking my name and turning it into toxin, which is not totally wrong, but also not quite what I'm going for. So I'm trying to teach the computers, how to how to type how to spell my name. It's t-o-x tox. Let's see if they pick up on it.

Glitch  1:20  
Fingers crossed,

Tox  1:21  
fingers crossed indeed. So we've got a great show. We're going to talk about some news. We're going to go to the history banks. And then we're going to go even further into back in time. And we're gonna talk about how you and I got started in gaming. And along the way, we're gonna discover the evolution of games. Are you ready to do this?

Glitch  1:43  
I am are you?

Tox  1:44  
Let's do it. Why don't you kick us off with our first news item.

Glitch  1:48  
This is a little sombering the real life inspiration for dog meat from Fallout four. You know, I feel like this is something we have to talk about. Such an incredible game river has passed away. Ah, uh, yeah, I know. It's it's pretty sad. But it also has a very interesting backstory. So the developer team over at Bethesda, were thinking about hiring a professional animal of some kind. I think eventually they settled on a dog. What they ended up doing was they were so they were looking at all these different animals. I think they were looking at train bears even at some point. Yeah. So one of the developers, I guess, had brought in their, their pet dog river to work and the development team fell in love with this beautiful animal. I mean, river ended up becoming basically a part of that development team and inspire dog meat in the game. Yeah, so as you're playing through the game, dog meets actually one of the first companions that you meet, I believe you're crossing a bridge, shortly after some sort of catastrophic event occurs, I don't want to give away too much if if you guys haven't played it, but a catastrophic event event occurs and you come across dog meat, and you guys end up kind of like taking care of each other. It's a very, very endearing character in the game. One of the first missions actually, that you you have to embark on is your end up, you go into this warehouse, and you have to take out a whole bunch of bad guys. And I took dog meat with me. And I'll tell you like, I actually felt bad taking meat because you end up really caring for this for dog meat, the character. So I'm sure you know if River, which I'm sure river was anything like dog meat in the game. You know, it was a very compassionate animal. And I'm sure it was a part of their family and a part of their development team.

Tox  3:51  
Yeah, dogs are man's best friend, or you know, colloquially known as man's best friend, I think for a reason because we get really attached to them, even if they're in a digital form. I have a dog in Minecraft that I feel the same way about like, whenever I pull out that chicken, it tilts his head at me. And I'm like, You're so cute. There's no way I'm letting you go outside and face skeletons just stay here on the bed.

Glitch  4:15  
Yep, I know. Like, for me what I did is I had dog me kind of stay back. You're you're creating kind of like your own little town or your village. And I had dog meet stay at my my like home base location and he would greet me every time I got back there from night. Killing mutant. Yeah. Really makes you feel like oh, yep. What do we have next?

Tox  4:39  
Uh, you know, I was thinking actually, why are the bad guys always in warehouses? How come you never find them in like a yoga studio?

Glitch  4:48  
I know. Right. I don't know that. There were many are there a lot of yoga studios and I think Fallout four takes place in Boston. I don't know that. There's many yoga studios there.

Tox  4:59  
Now. They're probably Too hardcore for yoga studios. Anyways, so I noticed something a kind of fly by my feet that I thought was kind of interesting. Team Fortress two just broke its steam concurrent players record after 14 years. That's the headline from IGN calm. And I found this really interesting because 14 years is a long time for a game to be, you know, at the height of its popularity. Obviously, it's ebbing and flowing. And I think there's some new content that was released for it recently. And so that probably contributes to the uptick. But even if there's a big gap, and then something happens, people come back to this game after so long, I think it really speaks to just how popular and influential that game is. This is a game that came out in 2007. It is a follow on to a quake mod quake, you might remember from our previous episode, you know, just another example of how these games were so influential, quake spawned Team Fortress Team Fortress two, still super popular today is one of these games where you choose a class of character, like a medic or other type of combat specialist, and you, you know, use each other's skills to complete the missions missions, like King of the Hill, capture the flag, those sort of classic combat related missions. And it's super interesting to me too, because I think part of the longevity of this game, part of the affinity that people have towards this game, the affection they have for it, and other games of the same era quake and earlier is that, you know, they weren't locked down quite like a lot of games have become for good reasons, right? anti piracy and all that. But what that allowed people to do is to take a peek behind the curtain, look at those configuration files that are just sitting there in a folder on your PC, and edit them and see what happens and even go so far as to make your own game within the game within the confines of the game. And I think it for myself included at inspired a level of curiosity in computers and computer science and video games just Inc, exploring what you have in front of you and tinkering that, for me anyways, set me down a path towards an engineering career that I absolutely love and video games and things like this. Were a huge part of it. Wow.

Glitch  7:40  
I actually did not know that about you. That's, that's pretty impressive. So quick. And Team Fortress kind of inspired you to to be where you are today.

Tox  7:49  
Yeah, I wouldn't say quake specifically. But like just seeing those games on the computer, going through the configuration files being like, Oh, I can change their clothes, I can do this or that. games games, were the reason why I wanted to make my own game, basically. And who doesn't games are great. I play them. I want to create one. So I mario maker is so popular. But these kinds of things, you know, they enable that and that's a quality and really popular games that has actually sort of come back or continues to exist today. I think in a more compromising way compromising as in No, you know, some anti piracy measures, but still the flexibility built in ways to do mods within the game. You know, wait, I mentioned Minecraft earlier that has a huge modding community. And it's just fun and encourages yet another level of creativity and enjoyment.

Glitch  8:47  
Something that I think has grown off of that. And quake, of course started it is, you know, there's also a big modding community with Skyrim Grand Theft Auto. I mean, yeah, there's so many other games that have now, you know, included modding, into into the games menus, I mean, you can now search mods directly from Skyrim menu. So it's pretty impressive that I think the developers are also embracing the the modding community, which is pretty great.

Tox  9:18  
Yeah, if you're a developer, you've put your heart and soul into a game. And then you see that your community your fan base is also that passionate about their game that they want to put their heart and soul into making it better and tweaking it. I think it's a win win to bake that into your game. So we've got a lot to cover. Let's charge on through to our histories segment. So I looked at the games that came out this week in gaming history. And there were so many that I wanted to talk about, I had a really hard time choosing one book. I'm gonna kick us off with one that I think is super influential. It's Diablo To for the PC released on June 29, in the year 2000, the year of the y2k bug, which I don't know, what's that? Did that ever happen? I know everyone was freaked out and the world didn't end. So that's I guess I consider that a plus.

Glitch  10:17  
I never had any issues. And when I checked my bank account back then I didn't have $0. And I didn't have a million, so I didn't profit and I didn't lose anything. 

Tox  10:26  
I don't even think I had a bank account. I was just like, meh, 2000s. A nice number. Anyways, Diablo two was a great game. I played this game extensively with my friends. It was the first game I encountered. He sort of talked about character classes earlier in Team Fortress two. But for me, it was the first game that really had those classes. And being more of an RPG and the action RPG, it had a skill tree that you had to level up, earn skill points, and then spend the skill points in a specific way to build your tree and you weren't, you would never get enough skill points to max out everything. So you really have to choose. Usually it was one of three pads to specialize in, and sort of max out and then another path that would sort of complement that just enough. And so I really like that aspect and games, you see it all over the place. It's sort of heavily involved in the Pokemon competitive battle scene, draining different IVs and TVs. And that concept in general was just really cool. And I can just remember playing different classes like the sorceress, the necromancer barbarian I, I always I my first choice was necromancer because I thought it was really cool how you could use your defeated enemies and sort of bring up like a skeleton or a wolf or something that would sort of fight then on your behalf. You have your own little army that you're commanding. But definitely, I think the most overpowered class was the sorceress. I remember the first time my friend showed me a lightning sorceress where basically you one of the skills was teleporting. And another one was an aura of lightning, that could basically just automatically pick out enemies in a small radius around you to sort of zap and you do that you get your skill charms that up your lightning damage and efficiency, and you get extra skills from their stones of Jordan. And then you just teleport, just hold right click and teleport throughout the map, and you teleport so quickly, but in between each teleport there's enough time for lightning to strike. So you just fly through a level destroying everything around you. It was so Opie, but I thought it was so cool, how you could chain things together like that. It was just it was a tough, there's so many great things about this game. It was also the first game that encountered that had dupes, where some people took advantage of flaws in the programming to create duplicate items. And it is the one of the first games that I encountered that had like a real economy attached to it, like a secondary market on eBay for those items. You know, dupes were a problem. So authenticity of those items was a thing. There's a hardcore mode where if you died, your game was over, versus the normal mode where if you died, you lose the stuff that you're carrying, but you keep your level you keep your skills and all that stuff back in town. So there's a market for the hardcore items, authentic items. It was really its own ecosystem. And it was other than era in this timeframe where those Blizzard games were just dominating at least in my circle of friends. You know, same time you had Starcraft and the expansion broodwar Diablo two Warcraft three all just super popular games and just hit after hit from Blizzard and really built the franchises that they're still capitalizing on today.

Glitch  14:09  
So I'm actually pretty excited to play Diablo two. They are resurrecting it I believe is the name of their remaster Diablo two resurrected. It's coming out in September 23 this year.

Tox  14:24  
Oh man,

Glitch  14:25  
It's gonna be on all systems. So I bet you're pretty excited about that, too.

Tox  14:29  
That's gonna be interesting. It was a PC game for me. I think it works really well as a PC game. We're gonna have to check that out for sure. But enough about me. What about you? What do you like this week?

Glitch  14:43  
Well, Nintendo 64. We're going back to July 1 1997 Starfox 64 came out. And I tell you what, Tox I spent way too many hours playing that game.

Tox  15:00  
How to Yeah, definitely I played this game through and through. I played every track I tried to get every single achievement

Glitch  15:09  
is great. Same. I don't know how many barrel rolls I did, but I did a lot of them. It was such a fantastic game. And, you know, for me, it's definitely a game I'd like to see come back. I think I think it has been too long since we have had a solitary Starfox game. Nintendo. pretty pleased. Bring it back.

Tox  15:30  
But you're back. I actually saw an article fly by have an interview with one of the developers have the original Super Nintendo Star Fox. And they were saying that they would love to work on a new Star Fox game for whatever that's worth. But without any of the gimmicks. I think one of the criticisms of the latest Star Fox games is that they're kind of too gimmicky. They sort of strayed away from what made the Super Nintendo and 64 Starfox really fun, which was being in that ship, or in Starfox 64. The coolest thing was you could be in a tank or a submarine. Or there's even a multiplayer where you could run around as an very, very vulnerable and exposed the little character with like a shoulder cannon.

Glitch  16:17  
Yeah. Oh, such a good game. I did the same thing. I had to take every single route. I don't know how many times I eliminated the final boss. But it was. Yep, yes. andross Oh, yes. Oh, such an incredible game. starlink I think actually did a pretty good job of including the Star Fox characters on the Nintendo Switch. I don't know if you've had an opportunity to play that yet. But it feels very reminiscent of Star Fox 64.

Tox  16:49  
Oh, no, I haven't played that. I it's a it sounds fun. Alright, glitch. I think it's time for our feature presentation. So, this week, we're gonna be talking about how we got our start in gaming, but also you know, what it's meant and what I think what it means for a lot of different gamers, a couple different perspectives. And a little trip down memory lane as we discuss the history and evolution of consoles along the way. glitch. Do you want to get us started? Sure. thing.

Glitch  17:24  
So talks my first system? Well, it wasn't actually technically my system. It was my, my older brother's system. Yeah. Was was the Atari. Nice. I played. I played asteroids. Which is, I mean, it doesn't get much more original than that game. You played a little ship. You had a joystick, and one button

Tox  17:50  
One joystick one button. Imagine that one.

Glitch  17:57  
I can still remember, you know, darting around that black screen chasing after asteroids trying to blast them into oblivion. At some point, a secondary ship would come out as you continue to level up, it was kind of hard to tell how you were leveling up, because it didn't really tell you, you just the asteroids would start to go faster, and then suddenly, like a second ship would appear and it would start shooting at you. And I don't know, it was a lot of fun. I had a friend that had pitfall. Every time I used to go to the friend's house. I'd watch him play it and I was like, Wow, this is so incredible. You can you have your your playing a person. Yeah, like that's mind blowing that you can play a person on a TV screen. And you can see them you know, doing this weird little run across the screen and then he would throw his little lasso and swing across the pit. It was it was something else.

Tox  18:57  
Yeah, I can picture the box art for that one. I never really played Atari much myself. But I can picture the box side of the person and it must be their last so and of course the namesake pit.

Glitch  19:10  
Yes. I think there was a an alligator or a crocodile that was attempting to bite the man. Yeah, Indiana Jones was really popular, I think at this time, and I think they were trying to maybe capture on that a little bit. Yeah, so it was a very Indiana Jones esque game. He had a whip that he was using to get across the pits. And then the last game that I remembered playing on Atari was at the the game that actually nearly ended gaming as we know it. Do you recall at at all talks,

Tox  19:47  
I mean, I definitely saw the movie with Drew Barrymore. I definitely recall the merchandising and the pop culture phenomenon but you got to explain how this almost killed gaming because yeah 

Glitch  20:00  
Well, it was one of the first video games to ever do, like a crossover with with a movie franchise.

Tox  20:07  

Glitch  20:08  
it hadn't been done before. Like you said merchandise was everywhere. It was super hyped to come out at Christmas time, I believe. Oh, yeah. Atari pushed this title beyond its limits. I tell you what they they were super prepared for this title to sell better than anything in video game history had ever sold before. When the game came out, it did not sell as atari had initially thought of game. The game. The game talks was hot garbage. It was I'll tell you what, asteroids and Pac Man those games like people still remember and still play to this day because of how great they were. Et and Galaga Do you remember that one that you know? Yeah, the little ship going back and forth shooting the little aliens as they fell? Oh, yeah. No one still plays et.

Tox  21:06  
Although talking about it makes me kind of want to play it. I feel like I need to experience this flop. 

Glitch  21:11  
Right? If you can find it. So Atari lost in 1983. Mind you, Atari lost half a billion dollars. Ouch.

Tox  21:22  
Yes, a lot of money.

Glitch  21:24  
Yeah. So I think that's why Atari doesn't have like a real big current system. I think that that et just kind of put them under?

Tox  21:32  
No, Atari. Sorry.

Glitch  21:34  
I know. Right. So after Atari, we had some kind of computer. I have no idea what it was. It was some kind of homemade contraption. I was constantly having to like, put the thing back together because it would overheat. But I played floppy disk DOS games. And then I'm not talking three and a quarter inch. These were five and a half inch floppy disks, the big boys. They were actually floppy, if you ever play a floppy disk game talk.

Tox  22:03  
Oh, yeah, definitely. My dad have a computer for work. It's so I don't know what was on the floppy disks. But I remember looking at them and being so careful when I put them in because they were pretty fragile.

Glitch  22:17  
Oh, yeah, I was not at all friendly to them. I put the floppy and floppy disk. I think I would. I'd flop them around. I bet I was I was a monster back then. The first floppy disk game I played. And I think probably the only floppy disk game I played was maze escape. It was kind of like the pre pre pre pre alpha doom. You had white walls, and blue doors, and you had to find your way out of the maze. I can tell you it wasn't easy. I think if I tried to play it now my brain wouldn't comprehend what I'm looking at. But there were basically two lines at the top of the screen and two lines at the bottom. And that represented a wall. And it was on each side of the screen. And then eventually, as you were walking through, you would find a blue door. There may have been gray walls as well.

Tox  23:14  
If those early games are so hard, I remember that vividly from my early Nintendo Entertainment System days.

Glitch  23:25  
Yeah. And then we move on. A couple years later, we got our first Nintendo. And I tell you what, I played Mario slash Duck Hunt. like there was no tomorrow it all came on the one cartridge I remember. Oh, you get Mario was shooting his little fireball. Yeah. And we had the Actually, I still have, I still have the gun, the light gun that came with Duck Hunt. I think I cut off the controller part that plugs in. Because I used to play with it when I would chase my sister around and pull the trigger,

Tox  24:01  
of course. And that ageng gun was so satisfying, right? Yeah, had a trigger. And it made a click when you press it right? And yeah, that was just like that technology was just magical pointing the gun at the screen. And you point it at the duck. And then you click and the duck is down. It's like how did that even happen? This is black magic and Nintendo.

Glitch  24:27  
Yeah, so what what were your early experiences tell? I know that you're a huge Nintendo guy. What? What were your experiences like?

Tox  24:36  
Yeah, won't surprise you to learn that Nintendo and yes, was my first real foray into games. You know, I think we had probably a similar childhood, at least in terms of hardware that existed in our house. I never had the Atari they had the NAS we had a like an old computer my dad would use for work and it would do stuff on there. But it was really duck on that kind of stuff. Did it because I was so young. You know when that stuff came out, and Duck Hunt doesn't get much simpler than that point the gun at the screen pull the trigger. Duck falls down. If you miss that little dog, that dog comes up. laughs at you. giggles giggles because, you know, yeah, I remember getting so angry at that dog. But duck on Mario, I played Mario, I played some really difficult games like Ninja Turtles. I remember seeing a YouTuber go over and play the Ninja Turtles game again recently, and just raging at every single little thing. And that was the game I was trying to play, I had to ask my dad for help. There's this one level where you jump off a dam into the water. And for some reason, there's like electrified seaweed at the bottom and the top and you have to swim just perfectly through the seaweed and not get electrocuted. And it's like, come on. How is how is an eight year old kid supposed to do this, let alone anybody. It was really difficult. But that sort of sparked the interest. And then it wasn't until I went to a friend's house where they had a Super Nintendo that I was like, What is this? Seeing Super Mario World for the first time totally blew my mind. I mean, leaps and bounds graphically different. So much more colorful, so much more vibrant, and so much more interactive. You know, with the first time he had the shoulder buttons. That was an exciting thing. Being able to fly with Mario's cape. That was exciting. It was just it was so good. It was so good.

Glitch  26:41  
Oh, yeah. I remember my first time exploring like the different biomes kind of in Super Mario World. Getting the the the Frog Suit. Was that a?

Tox  26:55  
That was Mario three where Mario had the Frog Suit. Yeah.

Glitch  26:59  
Oh, yeah. Oh, riding Yoshi. Oh, yeah. How can we forget Yoshi? In Super Mario World? That was incredible.

Tox  27:09  
Yeah, and this the evolution of these games. I mean, we're talking about things that were from the early 90s. You know, 25 plus years ago, Super Mario just celebrated his 35th anniversary. But we you know, even if you were born 10 years ago, you know what Yoshi is? Right. You know who Yoshi is, you know who Mario is. These are the games that had staying power. And they had that staying power for a reason. Because there are so influential, and so many great games on that system brought us Donkey Kong Country, which another phenomenal leap in graphics, the first game on the Super Nintendo to use pre rendered graphics. So everything looked kind of 3d, even though it was all just 2d pixels. It was really fun to play.

Glitch  27:56  
Well, you say it was fun to play and it was up until that snow level. Do you remember that?

Tox  28:03  
I've played that whole world that's no board was just brutal. It was hot. Yeah.

Glitch  28:09  
I mean, TVs were not. You know, they weren't 4k back then. They weren't they weren't even 720 P. They were.

Tox  28:18  

Glitch  28:18  
I mean, you were lucky if the TV you were watching like a normal show on didn't have static. And that's hooked up the cable. So trying to play Donkey Kong Country. On a staticky TV with snow falling. That's, you know, and they didn't go light on the snow. The developers did not go light on the snow. They were like, we're gonna make it blizzard. Alright, Blizzard This is. Yeah, you can barely even see your character on a staticky TV with blizzard. Good luck. You might as well close your eyes and try to play Donkey Kong Country.

Tox  28:53  
Yeah, but those those levels are so iconic, though. You had to stop and go barrels and laying those in the underground mines, the minecarts the line cards, so much fun. It's so difficult to but lots of fun. At least you had saved points and stuff and Donkey Kong Country so that you could when the rage got to real you could kind of your mom would basically be like, hey, you're not supposed to say those words. You're done playing for now. Like, okay, I guess we're done. It's interesting to see the evolution of these games and how influential they have been. And I'm, you know, it's exciting to talk about them and reminisce, but games also fill. You know, I think part of the appeal is they feel a need for a lot of people. They fill a role in their lives. And for me, you know, I enjoy playing those original games with my dad, that was really special. I enjoy playing these games with my friends that would go to a friend's house and see a new game and see them playing a new game. It became a social social thing, right? It's a reason To get together like, oh, have you checked out this new games? Like, no, I want to see it. Okay, we'll come over and then you know, you're hanging out. And that's just the premise for getting together and then you make real connections after that. And I feel like that continues today. Because through online communities where you play a game online, and it's like, I'm just looking for someone to play. You have voice chat, you chat. And now your friends. That's I don't know if you've had a similar experience or what what games have meant what have the games meant to you glitch?

Glitch  30:35  
Well, you know, kind of similar I did have a small group of friends and we would all play you know, GoldenEye and perfect dark on Nintendo 64 together we would get together with our we'd have little parties and and play that and you know, you you would rage about you know, another player maybe shooting you through a wall. GoldenEye? I don't know if you remember. If you go back and play it, it's a little more glitchy than I think you. You might remember.

Tox  31:09  
Oh, I remember. Oh, yeah.

Glitch  31:11  
How did you shoot me through a wall or I was crouched? Or? Yep. That's not possible. And and everyone knows that. If you were playing as odd job, you were cheating.

Tox  31:23  
So I was just too short to hit not very short.

Glitch  31:26  
Yeah. And then you would crouch on top of that. That's not fair. You can't play as odd job. We used to have a rule actually, you You are not allowed to play as a job. And if you were playing as Jaws, you probably just couldn't be friends with us. Because why would you play as jaws? massive? He was the biggest character.

Tox  31:43  
My favorite was helicopter pilot.

Glitch  31:48  
I think that was like an all dark skin too, wasn't it?

Tox  31:51  
I Liked that it was so generic. Like, this is me the unknown in the whole series.

Glitch  31:58  
Yes. Yeah, it was. It was really good times that we were talking about him right now. And you're immediately whisked back to that time when you're hanging out. I mean, I think I was a teenager when I was playing that game. You know, we ate lots of pizza. We drank way too much Mountain Dew. And we would stay awake for hours on end on the weekends. And honestly, one of the things that I can remember is like, whoever's friend friend's house we were over at, the parent would come downstairs and be like, it smells down here, guys. What are what are you doing? Well, I mean, we've all been down here for like 10 hours, playing GoldenEye. We haven't showered, we can be sweaty. sweaty. I personally can remember, you know, going to the bathroom and coming back and smelling the electronic smell of a hot Nintendo 64 system and TVs running on a particular odor. You're right now that I think about it. Oh, it sure did. And then sometimes if it got too hot, you'd have to turn it off. blowing it and then boot it right back up.

Tox  33:08  
Oh, yeah. I always thought it was a dust thing. Right? That was the solution to all those cartridge based problems just to any problem, right? Yeah. Just throw your air and spit into the cartridge. That'll that'll fix it.

Glitch  33:20  
Yeah, I've actually I've I've had a friend that with perfect dark, Perfect Dark actually had some issues. If you played it for an extended period of time, sometimes it would freeze up. And I had a friend that legitimately spit into the cartridge, took his shirt, and rubbed it all over the inside. plugged it back in. It was good to go. Yeah, probably not advisable though.

Tox  33:46  
There's probably a few steps in there that were perhaps unnecessary in getting that thing to work. Yeah.

Glitch  33:52  
Yep. Yep, most of those steps Warcraft to that. We actually used to have little little LAN parties where we would play Starcraft and Warcraft and there'd be we'd, we'd have all of our computers set up. We would actually carry our computers over to a friend's house.

Tox  34:13  
Ah, LAN party.

Glitch  34:15  
Yeah, I had a skateboard. And what I would do is I would I had a Pentium two with a voodoo three 5000 Top of the lot Senate on a skateboard down the hill. That's exactly what I would do I would set I would set this expensive computer for back then it was probably like a $500 computer. I would sit it on a skateboard. Yeah, and push it to my friend's house. We plug up and we would all play Starcraft together.

Tox  34:44  
That sounds awesome. Yeah, definitely those land parties were a thing. It's just such a it's a social thing. And, you know, building friendships and having fun. That's what games are. Yep. Man. Would you look at that a whole nother Episode has gone by Can you believe it?

Glitch  35:03  
I can't believe it.

Tox  35:06  
Well, to all our listeners, thank you so much for listening once again, if you've got any thoughts on today's episode, what were some of your formative gaming experiences? What your were your favorite memories? were your favorite games? How did you get started? Feel free to shoot us an email at comments at morning xp Or send us a Twitter gram of face, tweet and Insta book or just shout as loud as you can into your phone. We are at morning XP boost. If you like the show, please do the bus review and subscribe on your favorite podcast platform. Thanks so much for listening. We'll see you next time.

Glitch  35:43  
Take care everybody.